![]() ![]() It's a Game Noir (a video game that's like a Film Noir). Rather than relying on action or getting from point A to point B, Heavy Rain instead decides to focuses the gameplay on the characters and their interactions and emotions, which can take the story in several directions. Some may scoff at describing it as an interactive drama but that is essentially what the game is. Though it fits the game perfectly, I must say. At times it’s too pretentious and extremely stamped. However it’s this music of action that is the weakest part of the album. Maybe because it almost entirely consists exclusively of strings?Ĭorbeil doesn’t restrict himself when it comes to aleatorics in action tracks, which Garry Schyman has already used before in a fairly similar context. Well, as for Madison Page, her personal track is overflowing with inner grief that constantly breaks out. The melody is intentionally stylized to fit the post-war cinematography so as to emphasize the atmosphere, which the fat detective creates. It kinda smells like an old coat and a battered Ford from the 50s. Scott Shelby got gloomy composition, saturated with asthma and rain. A harp, woven into the wind canvas, seems to be lulling the player in sleep. It’s a calm orchestral suite, evoking in the listener something similar to a feeling of pleasant reverie. Lauren Winter's Main Theme is an ode to noir cinema of the 40s. In Ethan Mars' Main Theme, which is the leitmotif of the entire soundtrack, a sad flute blends in with a violin solo and ends with a sincere piano part, perfectly conveying the nature of the character. ![]() In each track you can feel his personal experience, a shade of melancholy and a part of the composer’s soul. And now his time has come! All the songs for "Heavy Rain" were written personally by Corbeil without any outside help. Normand Corbeil, not a young man already, was unfairly left languishing in the shadow of Angelo Badalamenti, while Maestro wrote a music score for Fahrenheit based on a couple of leitmotifs. Fortunately, Quantic Dream had noticed him already during the work on Fahrenheit. In case of Heavy Rain, the game raised the bar so high that it required a very cool and consistent composer. Moreover the music should strain the nerves so violently as a scriptwriter does. In fact, it’s incredibly hard to create dark, juicy, sensual and very-very sad music since the level of composer’s experience must be at least not lower than the one which director sets. Writing soundtracks for works sort of Heavy Rain only seems to be easy. Like in any decent detective thriller, music has not the least role in creating a full-fledged emotional game canvas. And the reason why it pierces the soul must be in its frightening truthfulness and its closeness to everyone. This is a great story of how a little life turns into a nightmare. In other words, the game generates natural emotions not using unfair methods, such as mysticism, science fiction or non-stop hack and slash. A number of moments leave such a depressing impression that the rest of the day you sit in deep contemplation. Some scenes make your heart cry, from others you feel your heart pounding madly in your chest. With a shivering hand I insert the disk into playstation so as to declare in 10 hours: “It’s pure art!” For these 10 hours of sitting in front of the screen without a break I’ve been witnessing, perhaps, the most emotional, thrilling and adult story for the video game of all time. Leaden clouds as if agreed completely covered the sky and nothing will save me now from feeling full empathy for Heavy Rain heroes. Wet snow is falling outside, and heavy snowflakes are silently dropping on a window glass and flowing down. As dreams are made on and our little life
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